Arena tactics defenders iii
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Old was, "When you have less than 20% health, all damage taken is reduced by 10% per point.
ARENA TACTICS DEFENDERS III PATCH
Patch 2.1.0 (2): Reduces damage taken by 6-30% when below 35% health.Old was "Any damage taken by the paladin while at 35% health or below is reduced." In addition, once every 2 minutes an attack that would have killed the paladin will fail to kill, and instead heal the paladin for up to 10/20/30% of maximum health depending on the paladin's defense rating (example: a paladin with defense equal to only 5 times his or her level will receive no healing from the talent, while a paladin who is immune to critical strikes from boss creatures through defense will receive the maximum amount). When this occurs defender also gains protection passive that reduces incoming damage by X percent. This reduction applies only to the portion that pushes the paladin below 35% health (example: a paladin at 50% health takes a 40% hit the first 15% hits as normal while the next 25% is reduced). Defense Tactic (AW: Miss-tic Dispersion) Whenever a buff is removed or expired on the attacker, Miss-Tic Dispersion champions gain a Miss passive causing all attacks to miss for X seconds.
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Any damage that takes the paladin below 35% health is reduced. Patch 3.2.2 (): Reduces damage that takes you below 35% health by 7/13/20%.Patch 3.3.3 (): The debuff from this talent being recently triggered is now removed upon entering an Arena match.Now restores a fixed amount of health (15%). / Patch 4.0.1 (1): Made an active ability.Patch 4.2.0 (): Ardent Defender has a new spell effect.While reducing damage taken, it will also heal paladins for a percentage of their maximum health if struck by a blow that would otherwise kill them. Ardent Defender is a paladin ability learned at level 70 for those with the Protection specialization.